Sims 4: Disney's Orphanage Challenge Rules
Welcome to Disney's Orphanage for Young Ladies!
The main goal of this challenge is to facilitate a functioning orphanage.
Disney's heroines are in need of care and a proper upbringing in order to make it out in the real world - not everyone
gets a prince to save them in the end. The Caretaker and Groundskeeper are the only adults on the property and must
do everything in their power to raise Disney's ladies to be happy and successful young women. Unfortunately, the adult duo
spend all of their money just purchasing the property and have to start with only 10,000 Simoleons. It is going to be
difficult for them to keep the orphans happy when they are on a limited budget.
Happy Orphans = 1500 Happiness Points Earned
Successful Orphans = Must have Moodlet Solver, Great Storyteller, and Always Welcome Rewards Purchased
This Challenge is meant to be fun and involving as we raise Disney's orphans, so as each young lady enters
young adulthood and moves out into the world, new orphans will be brought in to take their place.
Each new orphan will cost the orphanage 1,000 Simoleons (standard Sims 4 adoption fee).
Each young lady to move out will cost the orphanage 800 Simoleons (taken from them with cheats).
In order to maximize the number of orphans we help to raise, lifespans will be set to long.
In an attempt to balance the long lifespans, more tasks and objectives will be required before being allowed to age up the orphans.
As an added challenge, the orphanage must donate to charity at least once every sim week.
They can donate as much or as little as they are capable and to any charity of choice.
At the end of each week, the Groundskeeper must be paid a minimum of 120 Simoleons for her help.
Each week's payment will be received in the form of household objects to better the Groundskeeper's Quarters.
If intending to save up for something more expensive, (holiday) bonuses may be given.
Decor or nonessential items may be purchased to "save" the money until the following week.
Then the item may be sold, adding the previous week's pay to the current week's.
The main goal of this challenge is to facilitate a functioning orphanage.
Disney's heroines are in need of care and a proper upbringing in order to make it out in the real world - not everyone
gets a prince to save them in the end. The Caretaker and Groundskeeper are the only adults on the property and must
do everything in their power to raise Disney's ladies to be happy and successful young women. Unfortunately, the adult duo
spend all of their money just purchasing the property and have to start with only 10,000 Simoleons. It is going to be
difficult for them to keep the orphans happy when they are on a limited budget.
Happy Orphans = 1500 Happiness Points Earned
Successful Orphans = Must have Moodlet Solver, Great Storyteller, and Always Welcome Rewards Purchased
This Challenge is meant to be fun and involving as we raise Disney's orphans, so as each young lady enters
young adulthood and moves out into the world, new orphans will be brought in to take their place.
Each new orphan will cost the orphanage 1,000 Simoleons (standard Sims 4 adoption fee).
Each young lady to move out will cost the orphanage 800 Simoleons (taken from them with cheats).
In order to maximize the number of orphans we help to raise, lifespans will be set to long.
In an attempt to balance the long lifespans, more tasks and objectives will be required before being allowed to age up the orphans.
As an added challenge, the orphanage must donate to charity at least once every sim week.
They can donate as much or as little as they are capable and to any charity of choice.
At the end of each week, the Groundskeeper must be paid a minimum of 120 Simoleons for her help.
Each week's payment will be received in the form of household objects to better the Groundskeeper's Quarters.
If intending to save up for something more expensive, (holiday) bonuses may be given.
Decor or nonessential items may be purchased to "save" the money until the following week.
Then the item may be sold, adding the previous week's pay to the current week's.
~ The Orphanage ~
Disney's Orphanage will have the capacity to care for and raise up to 6 orphans at a time. The orphanage
can be as large as wanted, but the furniture may not be too expensive. The only requirements/limitation are listed below. (Freerealestate and Motherlode cheats are allowed when buying/creating/decorating the original lot for the start of the challenge)
The Kitchen = Must be worth less than 3,000 Simoleons to start.
The Study Room = One Desk and Chair for each orphan / A single Computer.
The Nursery/Children's Bedroom = One Bed per orphan / One Personal Item per orphan.
The Master Bedroom = Must be on the top floor / Personal Computer or Office Area Attached.
A Garden = Groundskeeper may tend it if orphanage is free of broken objects and trash.
A Skill Building Room = Up to Four Different Skill Building Items at a time.
The Groundskeeper's Quarters = Single Bed / Dresser / Nightstand.
A Dining Room = One Table Space and Chair per resident.
A Recreation Room = One Computer / One Fun Object / One Athletic Object.
The Bathrooms = Limit on 2 (Optional: Locker-Room Style Allowed)
Banned Objects = Pianos
Allowed Objects = Violins, Easels,A Single Television Set, A Crafting Table, A Pumpkin Carving Station.
Once additional funds are made and the household can afford it, improvements are encouraged.
can be as large as wanted, but the furniture may not be too expensive. The only requirements/limitation are listed below. (Freerealestate and Motherlode cheats are allowed when buying/creating/decorating the original lot for the start of the challenge)
The Kitchen = Must be worth less than 3,000 Simoleons to start.
The Study Room = One Desk and Chair for each orphan / A single Computer.
The Nursery/Children's Bedroom = One Bed per orphan / One Personal Item per orphan.
The Master Bedroom = Must be on the top floor / Personal Computer or Office Area Attached.
A Garden = Groundskeeper may tend it if orphanage is free of broken objects and trash.
A Skill Building Room = Up to Four Different Skill Building Items at a time.
The Groundskeeper's Quarters = Single Bed / Dresser / Nightstand.
A Dining Room = One Table Space and Chair per resident.
A Recreation Room = One Computer / One Fun Object / One Athletic Object.
The Bathrooms = Limit on 2 (Optional: Locker-Room Style Allowed)
Banned Objects = Pianos
Allowed Objects = Violins, Easels,A Single Television Set, A Crafting Table, A Pumpkin Carving Station.
Once additional funds are made and the household can afford it, improvements are encouraged.
~ The Sims ~
The Caretaker: She is in charge of the entire orphanage. Her main job is to tend the children and make sure they are all fed, bathed, and have their homework done. This sim may be made however you want but may not marry while running the orphanage.
Must be good but has no restrictions on other traits, aspiration, or style.
The Groundskeeper: She is responsible for maintaining the orphanage and creating a suitable environment for the children. The specifications for this sim must follow one of six possible, randomly rolled options.
1) The Ideal Worker -- Must be Neat and Good.
2) Adorkably Good Intentions -- Must be Clumsy and a Genius.
3) Crazy Lazy Couch-Potato -- Must be Lazy, a Slob, and Insane.
4) In Tune With Nature -- Must Love the Outdoors and be a Perfectionist.
5) The Two Timer -- Must have a Second Job.
6) Worst Nightmare -- Must be Lazy, Materialistic, and a Glutton.
The Orphans: In order to maximize the amount of learning time the orphans receive, each will enter the orphanage as a child. Occasionally, there may be siblings who come to the orphanage together. They do not have to age up at the same time but they do have to move out of the orphanage together as young adults. When the orphans age up to teens or young adults, any trait that correlates with the original character may be chosen. They should not be randomized.
Aging Up:
Children to Teens
- Must have an A in school
- Must complete starting aspiration
- Must reach level 10 in a specific skill related to character
Teens to Young Adults
- Must have an A in school
- Must reach level 10 in a specific skill related to character
Must be good but has no restrictions on other traits, aspiration, or style.
The Groundskeeper: She is responsible for maintaining the orphanage and creating a suitable environment for the children. The specifications for this sim must follow one of six possible, randomly rolled options.
1) The Ideal Worker -- Must be Neat and Good.
2) Adorkably Good Intentions -- Must be Clumsy and a Genius.
3) Crazy Lazy Couch-Potato -- Must be Lazy, a Slob, and Insane.
4) In Tune With Nature -- Must Love the Outdoors and be a Perfectionist.
5) The Two Timer -- Must have a Second Job.
6) Worst Nightmare -- Must be Lazy, Materialistic, and a Glutton.
The Orphans: In order to maximize the amount of learning time the orphans receive, each will enter the orphanage as a child. Occasionally, there may be siblings who come to the orphanage together. They do not have to age up at the same time but they do have to move out of the orphanage together as young adults. When the orphans age up to teens or young adults, any trait that correlates with the original character may be chosen. They should not be randomized.
Aging Up:
Children to Teens
- Must have an A in school
- Must complete starting aspiration
- Must reach level 10 in a specific skill related to character
Teens to Young Adults
- Must have an A in school
- Must reach level 10 in a specific skill related to character
~ Failing ~
Just like with any other challenge, there are way to fail and punishments in this orphanage challenge.
Punishments:
Automatic Failure:
Punishments:
- If an orphan ages up into a young adult on their own and does not meet the requirements for happy and successful orphans, they do not count towards the total number of raised Disney heroines.
- If a child or teen ages up before completing their specific requirements, they must raise a skill to level 10 for each uncompleted objective before being able to move out.
- If a child attends school with incomplete homework, you lose 50 Simoleons for private tutoring.
- If a child misses a day of school, they are grounded from participating in any fun activity for the rest of the day and must assist the Caretaker and Groundskeeper with the chores. (If nothing is available for the orphan to do, they must practice their typing on a computer)
- If bills go unpaid and result in utilities being turned off, skill building and fun providing objects must be sold off.
- If unable to pay the groundskeeper's salary for a week, she is llowed to slack on work the following week.
Automatic Failure:
- If an orphan is taken by child services, you have failed and the entire orphanage must be shut down.
- If an orphan dies, you have failed and the entire orphanage must be shut down.
- If the Caretaker dies and no successor has been appointed, you have failed and the entire orphanage must be shut down.